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GameSpot commented that "Chessmaster has remained the consummate standard in console chess games since the '80s." IGN said that "the series itself remains the best way to play and learn about chess on the PC."Ĭhessmaster: Grandmaster Edition, the most recent PC edition of the series, scored positive reviews, with PC Gamer saying: "this one-stop shop for an entire chess-playing and learning family should last until you're all grandmasters." Chessmaster 10th Edition holds an 84% rating on review aggregator site GameRankings. In Japan, Famitsu magazine scored the 1991 Super Famicom version of the game a 23 out of 40, and the 1994 Game Boy version a 21 out of 40.Ĭritical reaction to the Chessmaster series has been mostly positive. 4000 Turbo received a perfect 10 out of 10 score from Electronic Entertainment. In 1989, Computer Gaming World found Chessmaster 2100's features "the clear winners" over Sargon 4, in 1992 reported that Chessmaster 3000 had added "a lot" to its predecessors, with new tutorial features and a variety of computer opponents making the game "a truly impressive sequel", and in 1994 approved of Chessmaster 4000 Turbo's new AI "personalities" based on historical chess players. The series surpassed 5 million units in sales by 2002, making it the highest-selling computer chess series ever at the time. The combined sales of the Chessmaster series had reached 1 million copies by September 1996. Christiansen won the first game, lost the second and third games, and the fourth game resulted in a draw.

The final game of the match used the default "Chessmaster" personality. Four different personalities were used in the match, the first three of which were based on famous human Grandmasters: Alexander Alekhine, Bobby Fischer, and Mikhail Botvinnik. The Chessmaster program was operated by John Merlino, the Project Manager of Chessmaster at the time of the match. Chessmaster 9000 (September 2002), annotated at GameKnot: Game 1, Game 2, Game 3, Game 4Ĭhessmaster won the four-game match against Christiansen held in September 2002, by a score of 2½-1½. In Chessmaster 10th Edition, the creation of new personalities has been made easier than before. The personality feature has inspired many amateur computer chess enthusiasts to attempt to find more optimum personalities. Chessmaster 9000, for example, features over 150 different personalities ranging from International Grandmaster strength down to Stanley, a chimpanzee who, in most situations, plays completely random moves. Individual piece values can also be adjusted. The King engine allows users to create new playing styles, also called "personalities", by manipulating several dozen different settings, such as King Safety, Pawn Weakness, Randomness, Mobility and others. CCRL places it 84th on its February 2017 list. The latest version, Chessmaster 11th Edition, was released in 2007, and has lagged behind more current chess engines. As of May 2008, Chessmaster 9000 remains the most recent version rated by the SSDF. If multiple versions of other engines are stripped out of their list, Chessmaster 9000 ranks 14th among all engines tested. The second edition had an engine designed by Kate and Dan Spracklen of Sargon fame.Īccording to the September 2009 Swedish Chess Computer Association (SSDF) rating list, Chessmaster 9000 has an estimated Elo rating of 2718 on an Athlon-1200 PC. It was introduced in Chessmaster 4000 the first edition featured a chess engine written by David Kittinger, who went on to develop the engines for Interplay's USCF Chess, WChess for the German company Millennium 2000, and Sierra Entertainment's Power Chess, Majestic Chess and Disney's Aladdin Chess Adventures. The Chessmaster chess engine is called The King, written by Johan de Koning of the Netherlands.
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Since Chessmaster 3000 for Windows 3.x the moves are explained with voice output.

It is the best-selling chess franchise in history, with more than five million units sold as of 2002. Chessmaster is a chess-playing computer game series which is now owned and developed by Ubisoft.
